From
TES issue 9 (December 1997)
SERIES 7 : QUEST FOR THE
CUP
DUNGEONEER : Simon Herd
GUIDERS :
Matthew Beale,
David Roberts, Nicholas Herd
Level One : This was the first quest of the
season, so Simon was the first ever
dungeoneer to wear the new-look helmet.
Treguard told the
team that they were looking for the cup. In the dungeon, Simon went through some
Dwarf Tunnels and was met by
Romanha in a courtyard. Romanha was none too pleased too see him, after learning that Simon was looking for
Smirkenorff, as she was sworn to protect him from the vengeful
Lord Fear, who was still raging after Red Death descended upon Mount Fear a year earlier. Romanha warned Simon to avoid Smirky, or she would "pincushion" him.
Majida was annoyed by this, but soon forgot Romanha as she spotted Gold on a clue table, along with some
keys, and a
Grimlock potion. Choosing Grimlock and the keys, the team were soon able to swap the Grimlock with
Rothberry, who gave them a
spyglass in return. This allowed them to see Lord Fear and
Raptor discussing the
Brollachan, at which point the creature itself arrived. At this point, Fear revealed his plan for the Brollachan to kill Smirky. Using this information to entrust Romanha, Simon was able to get to level two with Smirky's help, but only after
Fidjit helped them pass through a locked door.
Level Two : Simon arrived in the Valley of Angar, and soon met
Grimaldine, who promised him a reward of powerful magic in return for information on how to enter Lord Fear's tower. Next, Simon found
Sidriss trapped in a bottle, who said
Hordriss would help Simon if he could return her to him. Also taking a green stone, Simon arrived in an inn, where the stone came in useful - Martha [
Marta] gave him a spyglass in return for it. Through the spyglass, the team learned that the entrance to Lord Fear's tower was within the
sewers of Goth. Grimaldine was pleased when they found him with this information. He rewarded Simon with the
LOOK spell, which was invaluable in the fire room. After dodging the fireballs, Simon met
Hordriss who was
disguised as a tortoise, but quickly returned to normal when he saw that Sidriss was trapped. Hordriss repaid Simon by revealing a
descender, which allowed the team to descend into Goth.
Level Three :
Lissard and Lord Fear gave Simon an
insight into the perils that lay ahead in level three, as the team made use of a spyglass. Simon met up with Grimaldine once again in level three, and the Celtic wizard helped Simon to progress through the vile surroundings of the Sewers of Goth. However,
Play Your Cards Right proved disastrous for them, as they struggled to make any progress at all. Eventually they made the wrong choice, and Simon plunged to the end of his quest. The quest had lasted until the third episode of the series.
Summary : Easily one of the most enthusiastic teams to take the
Knightmare challenge. However, this sometimes got the better of them, as Simon received a barrage of yells for instructions ! In the end this proved to be fatal.
[Previous team:
Team 7 of Series 6
Next team:
Team 2 of Series 7]